So the player team have to protect the Professor while he fixes his Time Machine, and hold off the enemy until the Round Time expires, which is when the Professor fixes his Time Machine. In the final mission of the second chapter, the Time Machine is almost fixed, but a large group of knights begin to swarm the machine. In some missions, the player team must also battle knights. Four wizards retrieve the missing Time Machine parts, and the player team must defeat those four wizards and get those parts back. After the final mission of the first chapter, Professor Worminkle is revealed to own a Time Machine, which he used to travel back in time with the player's team (in order to run away from the enemy agents) to the Middle Ages (Camelot Theme), where the second chapter begins.Īs the Professor and the player travel back in time to the Middle Ages, the Time Machine takes a hit and some parts are missing. In the first chapter of Story Mode (which takes place in the Construction Theme), the player usually has to destroy enemy buildings and their property. He promptly dismisses the class, and now the player can play the missions. He then explains some random mission objectives to the player's team, and states that they must not fail, and that failure would shatter his reputation. The Professor quickly hides the letter and greets the player's team once again. In the cut-scene before the player gets to play the missions, Professor Worminkle is seen reading a letter in his office. The final mission of each chapter can only be unlocked by completing the other four missions first, which can be completed in any order. There are five chapters, and each chapter has five missions, with the final mission of the chapter being the "boss fight". There are five Themes in Story Mode (and in the overall game too), the first is Construction (Present Day), second is Camelot (Middle Ages), third is Wild West, fourth is Arabian, and fifth is Prehistoric (Stone Age). After the Tutorials are complete, Story Mode begins. Instead of just a few minor quests, detailed background and narrated introductory cut-scenes show the correct information about the background of the mission. Worms 4: Mayhem has an actual Story Mode with more details, unlike the Campaign Missions of previous Worms games. The Professor congratulates the player team and tells them that they're ready for the real missions. During the battle, the player can learn a little more about advanced weapons (a Sentry Gun is available too, in a Weapon Crate). After the player team defeats the Cyberworms, Mike is upset about his lab being ruined from the battle which took place, while Professor Worminkle states that it was just a test and he and Mike were actually under complete control of the lab (although it appears that he was lying). Then, the Professor and Mike stand in front of an "enormous protective screen", but somehow they lose control of the lab and the malicious Cyberworms (which Mike created) in the containment pods escape and start rampaging, although Mike did not intend to program the Cyberworms to attack anyone. In the next and final Tutorial, Professor Worminkle is proud enough to take the player team to Mike's Secret Laboratory, where they meet Mike, the Professor's "brightest pupil", and the designer of the lab. The Professor also teaches the player about the Ninja Rope's new feature, which allows a worm to move around landscape objects, such as Crates, Oil Drums, Land Mines, and even Dynamite. This is the first live-fire battle, it also counts as a small bit of utility training. Professor Worminkle tells the player team to deal with them. But members of the opposing team seem to be bitter about this, and refuse to leave. The next Tutorial seems to take place some time afterwards with a football game in which the player college's team wins. This serves as the basic weapons training. At the university, Professor Worminkle (who resembles Albert Einstein and Doc Brown) greets you and says he'll let you join his university if you get rid of drunken enemy Worms from a rival school, who broke into the university's grounds. Starting in the first Tutorial, the player's chosen Worm team arrive at a college, Worminkle University, where grown-up Worms train to become powerful soldiers and soon join the military. Worms 4: Mayhem is the first game to have its own story-line.
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